#region Using Statements
using System;
using System.Collections.Generic;//using System.Xml.Serialization;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Storage;
#endregion



namespace Pauliver
{
    [Serializable]
    public class Debug : DrawableComponent
    {
        public Debug()
        {
            base._Type = ComponentType.Debug;
        }

        public override void Init()
        {
            
        }

        public override void Update(GameTime p_time)
        {
        }
    }

}